module Base
{

	model zReSWAT_BagFront_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_BagFront_Ground,
        scale = 1,
    }

	model zReSWAT_Balaclava_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_Balaclava_Ground,
        scale = 1,
    }

	model zReSWAT_BulletproofVest_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_BulletproofVest_Ground,
        scale = 1,
    }

	model zReSWAT_ElbowPads_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_ElbowPads_Ground,
        scale = 1,
    }

	model zReSWAT_GasMask_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_GasMask_Ground,
        scale = 1,
    }

	model zReSWAT_Helmet_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_Helmet_Ground,
        scale = 1,
    }

	model zReSWAT_Jacket_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_Jacket_Ground,
        scale = 1,
    }

	model zReSWAT_KneePads_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_KneePads_Ground,
        scale = 1,
    }

	model zReSWAT_Pants_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_Pants_Ground,
        scale = 1,
    }

	model zReSWAT_ShoulderPads_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_ShoulderPads_Ground,
        scale = 1,
    }

	model zReSWAT_Gloves_Ground
    {
        mesh = WorldItems/SWAT/zReSWAT_Gloves_Ground,
        scale = 0.33,
    }

}
